Buying you a turn’s respite from attacks and eliminating a blocker are both exactly what you want on a six drop, and once in play the actual body is quite relevant. Plus, sometimes you just play him turn three on the play, kill their first guy, and draw a bunch of extra cards. I don’t mean to keep needling those who like this type of card, but it’s rare that this does what you really want it to do. People love lifelink, and who can blame them? Hitting for 4 and making two tokens before getting outclassed is great, and even if you draw it late it will still do something relevant. You are going to cast it for one most of the time, and getting to cast it for three when it’s a blowout is awesome. Discretion is the better part of valor, after all, and discretion includes knowing what cards you shouldn’t even consider for Constructed. Return to Ravnica block/Preconstructed theme decks, San Diego Comic-Con Panel 2012 (3:54-4:22), Storm Scale: Ravnica and Return to Ravnica. Welcome to the first part of my Return to Ravnica set review. First off, it’s like a triple [card]Faceless Butcher[/card]. I like that this beats most of the other creatures that it’ll face in the first few turns, making attacking profitable regardless of what happens. Gatherer is the Magic Card Database. It is probably removal for whatever they play early, but once it comes down to needing something dead, there’s nothing stopping them from just paying every turn. I loved Saltfield Recluse, but tacking on three extra mana to the activation cost makes this a horse of a different color. Rest in Peace It can also be combined with Rakdos’s Return, as many have pointed out, letting a Grixis control deck perform the complete board/hand wipe in the lategame. Not only is this a card that would be a high pick for just the 7-mana version, if you absolutely need to blow it at 2 mana, you have the option. This isn’t one of the ones with the most impressive creature form, but if there’s a deck that wants a 3-mana accelerator, this could be a part of it. This one isn’t leading the pack, but as one of the ones that’s guaranteed to populate, it’s certainly still on the table. I sincerely hope this isn’t good enough for Constructed. If you need a 3-drop, this does the trick. They do imply that fetchlands won’t be coming back for a while, but that is well worth the cost. Barring the double Jace deck, you really shouldn’t be siding this in. I love Divination, so that doesn’t make Inspiration unplayable by any means, but trading sorcery for instant isn’t close to being worth a mana. I guess our break from Titans didn’t last long, eh? This page was last edited on 22 August 2020, at 22:29. The set includes: Return to Ravnica Island; Return to Ravnica Mountain; Return to Ravnica Swamp; Return to Ravnica Plains; Return to Ravnica Forest; Buy any 5 prints only pay for 4 (discount applied at checkout) Small Giclée: 29.7 x 21cm (11.7 x 8.3") Ultrachrome inks on Epson archival paper. 3.0: This card makes me want to play this color. I’ll be honest, I couldn’t figure out what this does, but I assume it’s bad. Now, if they kill that Angel, you get the first one back, and the loop is established. [card]Curse of Death’s Hold[/card]. [card]Cyclonic Rift[/card] [card]Angel of Serenity[/card] 4. I remember the days of [card]Burning Wish[/card] for [card]Morningtide[/card]—this is quite a few steps above that. I can’t with all honesty say I know exactly where this fits, but I’m willing to give it the benefit of the doubt to begin with. [card]Naturalize[/card]. That’s partially a function of all the multi-color cards and partially a function of how the guild themes impact the commons. Even more bazaar would be if this saw tournament play, which I’d rate as a near-impossibility. It’s like blue’s worse Assassinate, and gets the job done if you are in desperate need of removal. If you see four or more good instants, it’s reasonable to bring it in, especially since they might have a couple more lurking about. While the effect here is relatively minor, I’m never going to cut this in a blue deck. Kill all of their creatures. A three-card Fact or Fiction is very close to drawing two cards, especially once you factor in the information imbalance between you and your opponent. I’m trying to construct a scenario where this is better than a normal removal spell, or even bounce spell, and completely failing. They are among the best duals ever printed for Constructed, and certainly make casting spells easier in Standard.