He has invented disappearing paint, and turned five paint brushes into robots to paint the school at midnight. The program is designed to help strengthen the reading and critical thinking skills of children grades three to five. Pearlite Pretty cute reading comprehension game. By continuing to use our site, you accept our use of cookies, revised Privacy Policy and Terms of Use. DOS version. Heyyy love loveee loveee this gamee i looked for it for sooo long, but hey I just find out that there was a 95 Super solvers Midnight REscue version is there any difference between the old one, do you have it? Morty Maxwell, the master of mischief, is up to his old tricks again, and this time the Shady Glen School is the target of his outlandish plot. Losing however is lenient in that it does not affect the lifetime score. Pearson by Latis. two thumbs up and their Top Dog Award due to the strength of its ability to teach and entertain at the same time. 2012-06-13 Super Solvers - Midnight Rescue is a game created by The Learning Company in 1989 and is available for download. was later released under the name "Super Solvers Super Learning Collection!" Super Solvers: Midnight Rescue! moeid Take your favorite fandoms with you and never miss a beat. It reminds me why I love reading. About [2], Midnight Rescue is a side-scrolling adventure game whose objective is to prevent a school from disappearing by midnight by deducing Morty Maxwell's hiding place. The music heard inside rooms is "In the Hall of the Mountain King" by Edvard Grieg from Henrik Ibsen's Peer Gynt. The company produced a grade-based system of learning software and tools to improve productivity. 0 point The original release of Midnight Rescue! At higher ranks, more photographs are required of each robot, the robots move faster, some of the articles posted around the school do not contain clues, and the readings become more difficult. is an educational computer game, for children ages 7 to 14, developed by The Learning Company and Sculptured Software in 1989. online! To help build vocabulary, Midnight Rescue! The player must compare the clues gathered from answered questions to photographs that reveal characteristics about the robots. However, the clock pauses when you are reading clues to make it easier on little children. and launch it with DOSBox to have the best playing experience! The Super Solver encounters one of the Master of Mischief's robots. It has received lukewarm to positive reviews. Midnight Rescue! with both OutNumbered! All of the games in the Super Solvers take place in a fictional location named Shady Glen. To exit fullscreen mode, press escape. is deductive reasoning, as to discover which robot is the Master of Mischief you must deduce the answer from facts and clues you find in the game. online! is a side-scrolling puzzle game in the edutainment Super Solvers series. Power of Chaos: Yugi the Destiny, Jantei Monogatari 2: Uchū Tantei Divan - Shutsudō-hen, Jantei Monogatari 2: Uchū Tantei Divan - Kanketsu-hen, Jack Nicklaus presents The International Course Disk, Midnight Rescue! Some jump skills also come in handy to evade the robots strolling through the building. run Super Solvers: Midnight Rescue!, read the With more than 200 reading selections, including letters, diaries, and children's classics, and more than 400 questions, Midnight Rescue offers thousands of unique games to play. 0 point The game introduces the player to the Super Solver, the protagonist of the entire series. Super Solvers: Midnight Rescue (1995) by The Learning Company. was targeted at 7 to 14 year old children, though when Midnight Rescue! The game also improves deductive thinking skills, as kids must gather, organize, and analyze information, and finally draw deductive conclusions in order to win. FAQ two thumbs up and their Top Dog Award due to the strength of its ability to teach and entertain at the same time. 2019-11-16 The game was advertised with over 200 reading selections, so I made a habit of collecting each unique story I find. As an educational game, it is designed to strengthen the reading and critical thinking skills of children ages 3 to 5. I remember playing this when I was young.